{"tab":"other","section":"characterCreationMusic","title":"Character Creation Music","summary":"Selects which background music track Voyage plays during the character creation flow. Top-level enum field accepting `fantasy` or `nonfantasy`. Omit the field to play no music during character creation.","kind":"schema","uiLocation":"Other → Character Creation Music","uiSubtitle":"\"Selects the background music used during character creation.\"","editor":"Dropdown (two-value enum)","related":[{"section":"tipSettings","note":"also UI flavor"},{"section":"storyStarts","note":"what plays after character creation completes"}],"wikiUrl":"/other/characterCreationMusic","schema":{"_type":"union","of":[{"_type":"literal","value":"fantasy"},{"_type":"literal","value":"nonfantasy"}]},"sizeLimits":[],"blocks":[{"type":"example","lang":"json","code":"{\n  \"characterCreationMusic\": \"fantasy\"\n}"},{"type":"prose","md":"## Values\n\n- `\"fantasy\"` selects the default high-fantasy music bed appropriate for sword-and-sorcery, classic medieval, mythic, or magical worlds.\n- `\"nonfantasy\"` selects an alternate bed for modern, sci-fi, contemporary, historical-non-magical, or any world that would feel mismatched with orchestral fantasy themes.\n- Only these two literals are accepted. Anything else (including an empty string) is treated as a codec error by the validator.\n- This field affects character creation UI only. In-game music is driven by `partyState.musicMood` and individual scene context, not by this setting."}],"body":"## Example\n\n```json\n{\n  \"characterCreationMusic\": \"fantasy\"\n}\n```\n\n## Values\n\n- `\"fantasy\"` selects the default high-fantasy music bed appropriate for sword-and-sorcery, classic medieval, mythic, or magical worlds.\n- `\"nonfantasy\"` selects an alternate bed for modern, sci-fi, contemporary, historical-non-magical, or any world that would feel mismatched with orchestral fantasy themes.\n- Only these two literals are accepted. Anything else (including an empty string) is treated as a codec error by the validator.\n- This field affects character creation UI only. In-game music is driven by `partyState.musicMood` and individual scene context, not by this setting."}