## Example ```json { "aiInstructions": { "generateEncounters": { "custom": "## Structure\nFrame encounters as situations, not ambushes. Give the player a moment to observe before committing. Every encounter has a non-combat resolution path.\n\n## Mix\nTwo of five options should involve conflict or danger. Three should offer interaction, exploration, or opportunity." } } } ``` ## Fields ### custom The only key — free-form encounter-framing rules. The `encounterElements` section supplies the raw palette this task draws from. ## Authoring pattern Cover in `custom`: - Difficulty tiers and how they map to enemy strength or environmental danger in your setting. - Creature type behavior rules for the monster categories in your world. - Non-combat resolution conditions that are specific to your world's tone and genre. - Encounter mix guidance — the ratio of dangerous to non-dangerous options appropriate for your world.