## Example ```json { "aiInstructions": { "generateLocationDetails": { "custom": "## First Entry\nEstablish three layers on entry: what the player sees, what they hear, what the atmosphere feels like. One detail per layer — weave them into the description, don't list them.\n\n## Archetype Integration\nThe location archetype is the generative spine. Every area should express a different facet of its core tension." } } } ``` ## Fields ### custom The only key — free-form rules layered on top of each location's `basicInfo`. ## Authoring pattern Cover in `custom`: - Three sensory layers on first entry: sight, sound, atmosphere — one detail each, woven into the prose. - `detailType` interpretation guidance for your world's location archetypes. - Atmosphere rules specific to location types (e.g. how dungeons feel vs. cities vs. wilderness).