## Example ```json { "aiInstructions": { "generateRegionDetails": { "custom": "## Region Generation\nEach region should have a dominant geographic identity — don't generate generic 'wilderness'. Reflect the realm's political state in the region's faction presence and location naming. Minor factions should have a clear operational purpose (patrol, extraction, refuge, control). Locations should be 3–5 per region: one settlement, one wilderness site, one site of conflict or history." } } } ``` ## Fields ### custom The only key — free-form rules for content generated into new regions. ## Authoring pattern Cover in `custom`: - The dominant geographic and atmospheric identity for regions in this world. - How minor factions are named, structured, and motivated in your setting. - Location naming conventions and what types of sites are appropriate for the genre. - How realm politics and world history should colour newly generated regions.